Little Devil — State of the Game: May 2026
Hello everyone, Michael here! May has been an absolutely enormous month for Little Devil — and v0.0.2 has landed in […]
Monthly development updates covering progress on Little Devil.
Hello everyone, Michael here! May has been an absolutely enormous month for Little Devil — and v0.0.2 has landed in […]
April 2026 –
One of Little Devil’s biggest months yet — boss AI completely rewritten, new characters Greed and Penny revealed, Trial Rooms and gun turrets added, level design overhauled and playtest feedback from Digital Harwich addressed.
February 2026 –
A behind the scenes heavy month — enemy health UI fixed, Snout Fiend gets a new attack, improved enemy wandering behaviour, Jester Demon movement animation added, full controller support completed and the Steam Beta submission process started.
January 2026 –
New stackable upgrades Punch and Demon Sword added, a level clear score screen introduced, menu functionality completed, new enemy designs revealed including the Jester Demon, Pal Demon and NTSC Demon, plus Steam platform integration work begun.
December 2025 –
A big month for Little Devil — the dedicated website launched, Steam art and logo updated, a full working menu system added, major UI overhaul, new enemies including the Looky Liu, and Boss UI improvements.
November 2025 –
A month of refinements and new additions — including a redesigned bullet system, enemy portals, Gluttony’s completed attack set, and new injured and dead sprites for the Fat Imp and Snout Fiend.
October 2025 –
The very first Little Devil State of the Game! Covering the player character, procedural level generation, enemies, the full pickup and stackable system, souls abilities, one hit wonders and the first boss Gluttony.