Little Devil — State of the Game: May 2026

Hello everyone, Michael here!

May has been an absolutely enormous month for Little Devil — and v0.0.2 has landed in the closed Playtest to prove it. New weapons. New abilities. A brand new starting area. And Gluttony… well, Gluttony has had a bit of a glow up. A disgusting, terrifying glow up.

Let’s get into it.


🎮 Little Devil v0.0.2 is Live in the Playtest

The big news first — version 0.0.2 has been pushed out to closed Playtest testers. Everything covered in this post is in that build and in the hands of players right now.

If you’re not in yet, the Playtest is still live on Steam. Head to the Little Devil store page and hit Request Access — I’ll be opening up more spots as things progress, so if you’re on the waiting list, sit tight! 👹


😈 The Vestibule — A Proper Starting Place

One of the biggest additions in v0.0.2 is one you’ll experience before you even take your first step into Hell proper: the Vestibule.

The Vestibule is the starting area of Little Devil — a dedicated space that sits between the menu and the dungeon, and gives you a chance to actually get your bearings before the chaos begins. It’s been built completely from scratch, and here’s what’s in it:

Item Discovery Books let you browse every pickup in the game — Stackables, Soul Abilities, One Hit Wonders, and One Offs. Items you’ve encountered before will show with their full description and animation. Items you haven’t found yet? They’re there, tinted and waiting. No spoilers. Go find them.

The Training Corpse is exactly what it sounds like. Hit it. Try out whatever weapon you’re thinking of running with. It won’t fight back. Probably.

The Bone Cage Character Showcase lets you get a look at the playable characters before you commit to one.

The Bestiary covers enemies, bosses, and characters — again, discovery-based, so the more you play, the more it fills in.

And when you’re ready, the Vestibule Door spits you out into Level 1 with everything reset and your run properly beginning.

Little Devil Vestibule starting area showing the player character in the starting room with interactables visible
Vestibule area — the starting room with interactables visible
Stackables book — browse every weapon before your run begins

🔫 New Stackable Weapons

May was a massive month for weapons. Nine new Stackables have been added to the game, each with three upgrade levels, their own icon, and their own feel:

Mop – Hell needs cleaning up, and someone has to do it. The Mop is exactly what it looks like, and it works exactly as you’d expect. At higher levels it fires… more mop. Don’t question it.

Bogey Shot — a slow orb that poisons, then explodes. Handle with care.

Cardinal Sin — fires in four cardinal directions at once. Great for rooms that are already a nightmare.

Mortal Sin — eight-way ricochet shot. Absolute chaos in enclosed spaces. You have been warned.

Hellfire Stream — rapid-fire flamethrower with burn. Hold it down and watch things suffer.

Bubble Trouble — burst-fires floating hazard bubbles that delay before returning. Spatial awareness required.

Charge Shot — hold the trigger, build up the charge, release for a bigger hit. Three charge levels, each with its own bullet data and visuals. It plays differently to everything else in the game and I’m really pleased with how it’s turned out.

Supercharged Shot – Bigger bullets, harder hits, and at max level they pierce clean through. No gimmicks, no tricks. Just better shots.

Laser – High velocity, piercing shots that cut straight through enemies like they’re not even there. Clean, fast, and deeply satisfying to use.

All new Stackable icons use a black backing, consistent with the rest of the Stackable family.

Little Devil Stackable weapon pickup icons with black backing showing all twenty-two weapons available in v0.0.2 including nine new additions
Stackables — your primary weapon, growing stronger up to level 3

😈 One Hit Wonders — Fourteen New Effects

One Hit Wonders are the pickup category that keep you on your toes — powerful effects that disappear the moment you take a hit. Thirteen new ones are in the game:

Fury — straight damage multiplier. Simple. Effective.

High Velocity — bullet speed boost.

Bullet Frenzy — fire rate increase.

Bloodthirst — small chance to heal on hit.

Soul Stealer — small chance to restore a soul on hit.

Phase Out — random bursts of temporary invulnerability. Unpredictable but very handy.

FourWayFire — replaces your primary shot with four cardinal direction shots instead.

Paranoia — spawns a fake hallucination enemy on room entry. You’ll second guess yourself.

Teleportation Sickness — randomly teleports you somewhere else in the room. Whether that’s somewhere better is entirely down to luck.

Misfire — random chance to not fire at all. A risk you’ll be weighing up constantly.

Cursed Controls — inverts your movement and flips your fire button. I’m sorry.

Lead Feet — slows you down. That’s it. That’s the effect.

Coulrophobia — converts every non-Jester enemy in the room into a Jester on entry. Whether that’s better or worse depends entirely on your current weapon loadout.

One Hit Wonder icons use a purple backing.

One Hit Wonders — powerful effects that vanish the moment you take a hit

💙 Soul Abilities — Eight Abilities Implemented

Soul Abilities are your big, expensive, game-changing moves — they cost souls to use, have their own cooldown timer, and a UI indicator that darkens the icon while you’re waiting. Eight are now fully in the game:

Soul Mend — heals 2 health. Sometimes the boring option is the right one.

Blight Orb — large orb that poisons, slows, and explodes. The Bogey Shot’s bigger, nastier cousin.

Hellstorm — eight-way circular explosive burst firing from the player’s centre. Clears a room. Dramatically.

Void Pulse — a piercing energy beam that stretches across the room to the nearest wall. Looks as good as it performs.

Frost Nova — an expanding frost area that radiates out from you, slowing everything it touches.

Soul Swarm — five homing shots in a burst pattern, seeking out the nearest enemies.

Demonic Shield — rebalanced and feeling much better.

Inferno Burst — also rebalanced.

Soul Ability icons use a blue backing.

Soul Abilities — powerful active abilities that cost a soul to use

👹 Gluttony — Now Complete

This is the one I’m most excited to talk about. Gluttony has always been the first boss players encounter in Little Devil, and his movement was already overhauled in April. But May is when his full attack set came together — and he is now properly, thoroughly dangerous.

Here’s how he looks now, across both phases:

Phase 1:

  • Sit Attack
  • Burp Attack
  • Puke Attack (new)

Phase 2:

  • Jump/Sit Attack
  • Double Burp Attack (upgraded)
  • Devour Attack
  • Summon Attack (new)
  • Double Puke Attack (new — two simultaneous streams in a 360° sweep)

The Puke Attack in Phase 1 is already nasty. The Double Puke in Phase 2 — two streams, sweeping the arena — is a different problem entirely. The Summon Attack brings his food minions into the fight alongside him. And the Double Burp means you can’t just dodge the first one and breathe easy.

He’s been fully implemented in v0.0.2. Playtesters, I hope you’ve been warming up.

Little Devil Gluttony boss Phase 1 puke attack with food minion summons visible in the arena
Gluttony Phase 1 — the puke attack. It’s as bad as it looks.
Gluttony Phase 2 — apron off, double puke active, and his summons are already causing chaos.

🌐 The Website Has Had a Proper Revamp

The Little Devil website has been restructured this month and it’s much better for it. The big change is to the comic section — rather than one long list, the webcomic is now organised by Arc, each with its own cover image. It’s a cleaner reading experience and makes it much easier to jump in at a particular point in the story.

The site’s organic reach is also growing steadily, which is encouraging to see. If you haven’t visited in a while, it’s worth a look: littledevilgame.co.uk


📖 Meanwhile in Hell…

Over in the Little Devil webcomic, pages 116 to 126 have dropped this month as part of the Nothing for Free Arc. Without giving too much away — Little Devil found himself dealing with a Jester with an unhealthy obsession with coins, Penny’s less-than-encouraging lessons on Hell’s economy, and a series of charitable decisions that perhaps could have been better thought through.

The comic updates twice weekly on WEBTOON and on the website, and it is free. If you’ve not started reading yet, the website now makes it very easy to jump in from the beginning or catch up by arc.

Read Little Devil on WEBTOON! | Read on the website


🔗 Stay Connected

That’s May done — and what a month it’s been. v0.0.2 is out, Gluttony is complete, the Vestibule is in, and there are now more ways to cause chaos in Hell than ever before.

As always, you can find everything Little Devil across:

And if you haven’t wishlisted Little Devil on Steam yet — please do. It genuinely makes a difference. 🙏

Until next time — stay sinful. 😈

~ Michael “MI Pixel” Armstrong-Ingram

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